In the wake of a glimpse of world peace courtesy of Pokémon Go, it's undeniable that the monster collecting franchise is about as mainstream gaming titles around. The iconic Pikachu is just as famous as Disney's mascot, perhaps even more. The continued pandemonium around card prices ensures almost daily Pokemon news stories. You'd be difficult to find a pocket monster game that didn't sell at least a couple million copies. Even, fan-made Pokémon games go viral every year.
However in spite of that pervasiveness and popularity, there are still Pokémon games that are totally underappreciated. These represent titles that didn't get their fair shake, or were buried by the hype of the mainline series. They're Pokémon games released on doomed platforms or online offerings, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have blossomed if they ever got follow-ups or contemporary re-releases. Considering these factors, this list will not be yet another reminder for Pokémon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Still, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Actually,' let us just agree that these are Pokémon games for people with discerning palates, shall we?
Pokémon Ranch: The Relaxed Precursor
Too many Pokémon games focus on the combat element of the series, and far too few of them highlight the everyday realities that would come with living with a pet. Admittedly, modern titles include minor mechanics like these in modern games—players may play with your monsters in bases. However, I'm longing for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokemon Ranch (2008) for the Nintendo Wii is not that game. The digital-only title is most accurately viewed as the precursor to Pokemon Home; that is, as a repository to store monsters from different games. Reviews from its release said Ranch was a bad if not truly ugly game. It's not my goal to argue against these notions, but it compels me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
True to its title, the game is set on a farm where your personal Miis—imagine this—just relax with your Pokémon pals. The activities with Pokémon were basic, and a significant part of the appeal was watching what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a wonderful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will not get a Pokémon Ranch game developed to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is as much a puzzler as it is a life sim.
Ranch was released well before Stardew Valley kicked off the enduring trend of comfort gaming. It was prior to the proliferation of idle games, and the video playthrough popularization of viewing games you aren't playing. Many never realized that Ranch's concept to watch your critters as much as you interact with them wasn't to hide a lack of substance. In actuality, Ranch's attention to detail was so remarkable, a Twitch stream dedicated to running the game continuously. The streamer who runs the channel states that, after nearly two decades of experiencing the game, he even now has not encountered everything that is in it. Recognition for Pokémon Ranch: no one understood you in 2008.
Pokémon Duel: The Strategic Board Game Lost
Did you know that Pokemon once had an official tabletop game with action figures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest ventures into the world of freemium mobile gaming. Duel had the trappings of a gacha title where players could pay to win—and there was motivation to do so, given the lengthy grind for new figures.
These poor design choices masked a sad truth: Pokémon Duel was an excellent strategy game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment reads, seven years after Duel's servers were pulled. "Honestly I think this game was better than TCG Pocket in terms of depth, approachability, design, and features in general," a user wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket combined."
Regrettably, Duel's initial launch was plagued with server issues. Bugs, alongside Duel's scummy business model, gave people little reason to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unusual game board made for a great strategic challenge for the handful of players who played Duel, but that board is also a daunting eyesore.
Pokemon: Magikarp Jump: The Absurd Gem
Wow, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was bordering on internet meme. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who literally can't do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many mobile games, forces the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the fan culture around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was just as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the core series would do, like offering a wide variety of the same type of monster. It's understood it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.
Magikarp Jump was not a especially sophisticated or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. It's worth noting: Mewgenics will likely be in the running when Game of the Year season rolls around.
Given dozens of mainline entries and derivative titles, chances are that I didn't mention that one Pokémon game you absolutely adore but contend that too few people played. It's acknowledged that some people look back on games like Pokemon Ranger or Pokémon Pinball fondly notwithstanding argu